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 Post subject: Classes and tactics
PostPosted: Tue Jan 08, 2013 10:19 am 
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Joined: Sat Nov 19, 2011 6:06 pm
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Location: Silent Hill
Xbox Live Gamertag: Sayaron
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In this topic I will write about each zombie and human class with their pros and cons. How to dominate with each of them, and how to defeat/avoid them.

Content:

Zombie Classes:
-Mother Zombie
-Classic Zombie
-Fast Zombie
-Stealth Zombie
-Mutated Zombie
-Tank
-Alien
-Juggernaut

Human Classes
-Normal
-Speedy
-Light
-VIP

This guide will be provided on the wiki as soon as it is finished.


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 Post subject: Mother Zombie
PostPosted: Tue Jan 08, 2013 5:08 pm 
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The mother zombie is the first infected zombie to start the round. The mother zombie got one objective, and that is to infect as many players as possible and build up their zombie team.

Benefits:
The benefits of the mother zombie is the ability to recover HP over time. The mother zombie does not have much HP for a starter, and the infect gain is not much either, but it is provided with a high speed and ability to jump. You should be quick to aim a easy and vulnerable target and avoid huge crowds. Taking out easy single targets is a quick way to build up your team. If you get hurt, you should hide for a while, so that you can recover your health. The mother zombie have rather low knockback compared to other zombies, so it also makes you able to rush towards enemies.

Disadvantages:
The mother zombie possess low amount of health and is weak against multiple enemies. If you gather a few people and blast down the mother zombie with everything you got, it will die within seconds, but be careful, it can be sneaky and fast.

Stats:
-Health: 2500
-HP Regen interval: 2.0
-HP Regen amount: 40
-Infect gain: 700
-Speed: 432
-Jump Height: 1.2
-Jump distance: 1.3
-Knockback: 2.8


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 Post subject: Classic Zombie
PostPosted: Tue Jan 08, 2013 5:18 pm 
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The Classic Zombie is the default zombie. Nothing special about this one, or is it? I'll give you a short summary of how useful the Classic Zombie actually is.

Benefits:
As it is a Classic zombie, you'd think it's nothing special about it, but there is. The Classic Zombie is the most balanced zombie class on the server, providing decent speed, amount of health and okay jumping ability. Only thing you need to be aware of is the high knockback. Great tactics for the Classic Zombie is to stay together in groups, or sneak around the enemy while they are busy with other zombies. Due to the speed, you can easily get to your enemies as long as you are not shot at.

Disadvantages:
The Classic Zombie suffers from low health and high knockback. You can quickly kill them if you aim them correctly, but do not get too focused on them, other zombies may sneak upon you. Trying to outrun them is also a bad idea, they are slightly faster than you.

Stats:
-Health: 2500
-HP Regen interval: none
-HP Regen amount: none
-Infect gain: 700
-Speed: 390
-Jump Height: 1.1
-Jump distance: 1.2
-Knockback: 4


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 Post subject: Fast Zombie
PostPosted: Tue Jan 08, 2013 5:28 pm 
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This is a guy you want to kill ASAP! This is the fastest class on the server!

Benefits:
Speed! Speed and more speed! This is a incredibly fast zombie, and if you are on a straight line with this one, you don't stand a chance! While being a fast zombie, you are benefited with a incredible amount of speed that can outrun anyone. It is very useful for people standing on the same ground level as you as if they only drop their guard for a second, they are as good as dead! A good tactic is running after people that yet haven't been able to hide or create barricades.

Disadvantages:
The fast zombie has a very low amount of health and very high knockback. They also tend to have problems jumping high at these speeds. If you stay high above the ground, or make a good barricade, and don't lose your attention, you will do fine. The fast zombie won't last long if you can target it fast enough, and stay in groups.

Stats:
-Health: 2000
-HP Regen interval: none
-HP Regen amount: none
-Infect gain: 500
-Speed: 520
-Jump Height: 1.1
-Jump distance: 1.1
-Knockback: 4.5


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 Post subject: Stealth Zombie
PostPosted: Mon Jun 10, 2013 9:47 pm 
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This is a tricky one, it is "invisible". Yet another reason for keeping your eyes open!

Benefits:
Almost invisible and very hard to spot unless you focus on this bastard. It is a really great class for sneaking up on unaware players who focus on other zombies or who simply doesn't pay enough attention. Sneaking behind the enemy is the best tactic, where you can assassinate them without them being aware of it. This class is even great for assassinating players who are in teams with multiple players, as nobody will expect this to happen unless they are aware of it. Another tactic is to stay in really bright areas so that your eyes are harder to spot, but do note that if your health has been lower than 400, they will then be able to see your shadow very clear in the light. If you have taken lots of damage, it is easy to go and hide, and then regenerate your HP. The great jumping ability will make it slightly efficient to jump onto a high obstacle to regenerate your HP.

Disadvantages:
Even though this may seem like an overpowered class, it is in fact very weak against those who knows about this class. If you focus hard enough, the eyes will be seen. You can also be able to see its shadow. If the Stealth Zombies health has been lower than 400, it will become much weaker and loose some of its ability to stealth, meaning its eyes will be much more visible, and the shadow is impossible not to spot in the light. It is also a notch slower than normal zombies, and for it to be fully efficient, it will have to slowly sneak upon you. If you are aware of this, you get much time to focus and look for the stealther. It also has a very low amount of health and a lot of knockback force. You can spray around in the room to keep it away, this however is not too smart as it will attract too much attention from other zombies, but works great against the Stealth Zombie.

Stats:
-Health: 1000
-HP Regen interval: 1.0
-HP Regen amount: 50
-Infect gain: 500
-Speed: 460
-Jump Height: 1.5
-Jump distance: 1.5
-Knockback: 4.5


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 Post subject: Mutated Zombie
PostPosted: Wed Aug 14, 2013 12:17 am 
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The most underrated, yet one of the most balanced classes!

Benefits:
Works as a medium-tank and has a very high regeneration rate where you can quickly go out of combat and recover huge amounts of health quickly. The mutated zombie can also jump pretty high, which allows it to climb up high buildings. It is also very hard to kill, as the health is regenerated almost as fast as it is lost. Even though this class may not be as good against huge packs of humans, you can easily take out one by one. Killing a human also gives you a incredible amount of health, which lets you withstand even more damage!

Disadvantages:
Not exactly the fastest zombie. A human can easily outrun you, and due to a somewhat high knockback, you might have trouble getting near your targets. The mutated zombie also works bad against huge packs of humans. If a pack of 5 humans keeps getting headshots, you might get much trouble getting close and at the same time lose a big amount of health.

Stats:
-Health: 3500
-HP Regen interval: 1.0
-HP Regen amount: 100
-Infect gain: 850
-Speed: 270
-Jump Height: 1.3
-Jump distance: 1.3
-Knockback: 3.5


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